Traffic Engine is a modular simulation suite. The Core provides shared infrastructure — LaneGraph bridge and LOD pipeline — that Vehicle, Crowd, and future plugins all build on.
LaneGraph ECS bridge, 4-tier LOD pipeline, and initialization system groups. The shared foundation required by all Traffic Engine plugins.
View DocumentationSimulate hundreds of thousands of AI vehicles with realistic perception, lane navigation, obstacle avoidance, physics or kinematic movement, lights, and audio — all LOD-scaled for performance.
View DocumentationHigh-performance pedestrian and crowd simulation for Unity DOTS. Thousands of autonomous agents navigating footpaths, crossings, and open areas — sharing the same LOD and LaneGraph infrastructure.
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